Our own magic content and its own progression branch.
- Achilora Blood+
- Achilora Botania+

That very era, with nothing simplified
Magic and machinery in one run. The backbone is Thaumcraft 4 with its family of addons, alongside Botania and Blood Magic on a shared technical base.
TechnoMagic is technomagic on 1.7.10 the way people remember it. Magic side: Thaumcraft 4, Witchery, Blood Magic and Botania; tech side: IndustrialCraft 2, Applied Energistics 2, Ender IO, Draconic Evolution, Forestry and Extra Utilities; on top, our Achilora Arcane and Achilora Dragons. The branches are intertwined: altars need power, and magic unlocks what tech cannot reach. The progression is long and ends with Avaritia.
Our own magic content and its own progression branch.
Dragons: content and bosses.
Thaumaturgy: research, aspects, wands, golems and warp.
Witchcraft: rituals, cauldron brews, vampires and werewolves.
Blood magic: an altar, sigils and rituals paid for in health.
Flower and mana magic with no interfaces or wires.
Power, machines and reactors — the build's technical half.
Digital storage and autocrafting.
Compact machines, conduits and teleports.
Late game: dragon armour, a reactor and energy storage.
Bees, trees and farms.
Generators, pipes and handy odds and ends.
Redstone logic, wiring and machinery.
Tools and weapons built from parts, a smeltery and modifiers.
The most expensive recipes in the game.
The Twilight Forest: a dimension with bosses and dungeons.
Dozens of new biomes.
Buffed mobs with modifiers.
Multi-level dungeons across the world.
Hundreds of plants and dishes.
The build's quests: where to go and what to unlock next.