Factories, reactors, digital miners.
- Mekanism Generators
- Mekanism: More Solar Panels
- Applied Mekanistics

Tech and magic together
Techno-magic on a modern version: machinery and spells intertwine rather than running as two separate branches.
TechnoMystic is technomagic on 1.20.1: Mekanism, Applied Energistics 2, Create, Ender IO, Draconic Evolution and RFTools next to Botania, Ars Nouveau, Blood Magic and Forbidden and Arcanus. Enigmatic Legacy and Extended Crafting define the late game, Hostile Neural Networks covers mob farming. The heir of TechnoMagic on a modern version.
Factories, reactors, digital miners.
Digital storage and autocrafting.
Rotation-based machinery.
Compact machines, conduits and teleports.
Late game: dragon armour and a reactor.
RF-powered tools and XNet networks.
Bees, trees and farms.
Flower and mana magic.
Spells you assemble yourself.
Blood magic: an altar, sigils and rituals.
Schools of magic and spellbooks.
Artefacts and magical tools.
Artefacts and curses.
Mob drops from simulations instead of farms.
Big crafting tables for expensive recipes.
Fishing.
Cooking and food.
The build's quests.
New biomes and structures.